Linked by Eugenia Loli on Fri 10th Aug 2007 02:53 UTC, submitted by J. M.
Qt A Trolltech employee explains how Qt 4.4 will eliminate current problems with redrawing artifacts and poor resizing performance, using windowless child widgets.
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Windows
by Bending Unit on Fri 10th Aug 2007 05:07 UTC
Bending Unit
Member since:
2005-07-06

Windows doesn't have those redrawing problems in the first place. I repeated the test and it looks like the second (windowless) video.

Find the real cause in the windowing system instead, and you improve all applications, not just Qt apps. I just cannot get used to the graphics lag in Linux.

Reply Score: 5

RE: Windows
by sappyvcv on Fri 10th Aug 2007 14:06 in reply to "Windows"
sappyvcv Member since:
2005-07-06

It can if the software developer doesn't use the proper APIs. See my previous post.

Reply Parent Score: 2

RE: Windows
by ggeldenhuys on Fri 10th Aug 2007 17:59 in reply to "Windows"
ggeldenhuys Member since:
2006-11-13

Find the real cause in the windowing system instead, and you improve all applications, not just Qt apps. I just cannot get used to the graphics lag in Linux.


I agree 100%. The problem sits with X11 (Xorg).

Reply Parent Score: 1

RE[2]: Windows
by Howie S on Mon 13th Aug 2007 21:35 in reply to "RE: Windows"
Howie S Member since:
2005-07-14

Find the real cause in the windowing system instead, and you improve all applications, not just Qt apps. I just cannot get used to the graphics lag in Linux.

Reply Parent Score: 1

RE[2]: Windows
by Howie S on Mon 13th Aug 2007 21:42 in reply to "RE: Windows"
Howie S Member since:
2005-07-14

>>Find the real cause in the windowing system instead, and you improve all applications, not just Qt apps. I just cannot get used to the graphics lag in Linux.

I totally agree. While so so so much work has been done in projects like KDE and GNOME, X11 development (back in the Xfree86 days) seemed to barely be crawling by. I have the feeling that the Xorg folks are starting to make up for lost time, but the fact remains, X is a dinosaur that should be put out to pasture. Sadly, projects like Mesa-solo seem to be the only savior on the horizon, but that could realistically mean waiting another 5 to 10 years (or so it feels) for a well-performing X-less graphical implimentation. Oh, the whoas of free software. If there were some fundraising, I'll gladly throw some dough their way if this could be sped up.

Reply Parent Score: 1