Linked by Eugenia Loli-Queru on Sun 12th Aug 2007 23:10 UTC, submitted by irbis
3D News, GL, DirectX The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check here, here and here.
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OpenGL
by mongoslam on Mon 13th Aug 2007 00:14 UTC
mongoslam
Member since:
2006-11-30

One can only hope that this version of OpenGL will catch people and developers attention and eventually see that it is a good option to Direct3D. That it will make games using it easier to get running under Wine is not a bad thing either.

RE: OpenGL
by SpYkEs on Mon 13th Aug 2007 00:37 in reply to "OpenGL"
SpYkEs Member since:
2007-08-06

if they are making games with opengl3 from the ground up they should be able to just release a linux binary instead of using wine. THAT is what i want to see more of.

Edited 2007-08-13 00:38

Reply Parent Bookmark Score: 20

RE[2]: OpenGL
by dagw on Mon 13th Aug 2007 13:31 in reply to "RE: OpenGL"
dagw Member since:
2005-07-06

There is more to games than just 3D graphics. They would have to be using cross platform libraries for everything if they want to "just release a linux binary". Now I'm no games programmer so I don't know what cross platform libraries exist or how good they are, but the simple fact is that DirectX provides a lot more than just 3D graphics. You'll have to provide a full games developing stack if you hope to lure people over.

Reply Parent Bookmark Score: 4

RE: OpenGL
by JrezIN on Mon 13th Aug 2007 00:45 in reply to "OpenGL"
JrezIN Member since:
2005-06-29

IF this time they work closer with hardware manufacturers and do improve and drive hardware changes with official functions and not only depending of hardware manufacturer's semi-official extension... well, then maybe that'll be true... gradual increasing OGL minor versioning may be one way to do that and create some kind of hardware capable standard (as DirectX is, were versioning is very useful to know the capabilities of the hardware and what applications do support it)

But OGL is much more focused in professional work these days than games, were DirectX reigns... and we need more support from hardware vendors (better drivers) too.

...that said... these changes in the new version looks promising. I hope they get in our hands quickly (implemented I mean...)

Reply Parent Bookmark Score: 4

RE: OpenGL
by MORB on Mon 13th Aug 2007 13:26 in reply to "OpenGL"
MORB Member since:
2005-07-06

The positive thing for the video game industry is that opengl is truly cross platform.

Most notably, it provides the same feature set under windows xp and vista, unlike directx, so it will become an attractive option for the gaming industry if they are uncertain whether they should target dx10 (new features but uncertainty about the vista market) or dx9 (no new features, risk of releasing technologically subpar games if the vista market does suddenly explode)

Reply Parent Bookmark Score: 3