
The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check
here,
here and
here.
Member since:
2005-06-29
IF this time they work closer with hardware manufacturers and do improve and drive hardware changes with official functions and not only depending of hardware manufacturer's semi-official extension... well, then maybe that'll be true... gradual increasing OGL minor versioning may be one way to do that and create some kind of hardware capable standard (as DirectX is, were versioning is very useful to know the capabilities of the hardware and what applications do support it)
But OGL is much more focused in professional work these days than games, were DirectX reigns... and we need more support from hardware vendors (better drivers) too.
...that said... these changes in the new version looks promising. I hope they get in our hands quickly (implemented I mean...)