Linked by Eugenia Loli-Queru on Sun 12th Aug 2007 23:10 UTC, submitted by irbis
3D News, GL, DirectX The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check here, here and here.
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RE[2]: OpenGL
by dagw on Mon 13th Aug 2007 13:31 UTC in reply to "RE: OpenGL"
dagw
Member since:
2005-07-06

There is more to games than just 3D graphics. They would have to be using cross platform libraries for everything if they want to "just release a linux binary". Now I'm no games programmer so I don't know what cross platform libraries exist or how good they are, but the simple fact is that DirectX provides a lot more than just 3D graphics. You'll have to provide a full games developing stack if you hope to lure people over.

Reply Parent Bookmark Score: 4

RE[3]: OpenGL
by Headrush on Mon 13th Aug 2007 14:27 in reply to "RE[2]: OpenGL"
Headrush Member since:
2006-01-03

SDL is what you want you are suggesting: www.libsdl.org

Simple DirectMedia Layer is a cross-platform multimedia library designed to provide low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power."

Edited 2007-08-13 14:30

Reply Parent Bookmark Score: 6

RE[4]: OpenGL
by dagw on Mon 13th Aug 2007 14:51 in reply to "RE[3]: OpenGL"
dagw Member since:
2005-07-06

I know of SDL, but since I'm not a games programmer I have no idea how it compares to other frameworks in terms of ease of use, performance and features. Hopefully someone can comment on whether or not it's as good or better than the popular proprietary alternatives. There has to be a reason why it hasn't hit it big among commercial developers.

Reply Parent Bookmark Score: 2