Linked by Eugenia Loli-Queru on Sun 12th Aug 2007 23:10 UTC, submitted by irbis
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SDL is easier to use than DirectX. While doing 2d graphics it isn't as fast, but with release 1.3 that will be rerouted through OpenGL's rendering pipeline instead. In short, it fills in the holes left open between OpenGL and system APIs thus making OpenGL a viable competitor to DirectX.
The only limitation is that up-to-date OpenGL drivers from the graphics card manufacturers are necessary to get Windows to go higher than version 1.4 on Vista or 1.1 on XP and older.






Member since:
2005-07-06
I know of SDL, but since I'm not a games programmer I have no idea how it compares to other frameworks in terms of ease of use, performance and features. Hopefully someone can comment on whether or not it's as good or better than the popular proprietary alternatives. There has to be a reason why it hasn't hit it big among commercial developers.