
The OpenGL Architecture Review Board officially announced OpenGL 3 on August 8th 2007 at the Siggraph Birds of a Feather (BOF) in San Diego, CA. OpenGL 3 is the official name for what has previously been called OpenGL Longs Peak. OpenGL 3 is a true industry effort with broad support from all vendors in the ARB. The OpenGL 3 specification is on track to be finalized at the next face-to-face meeting of the OpenGL ARB, at the end of August. This means the specification can be publicly available as soon as the end of September, after the mandatory 30 day Khronos approval period has passed. Also presented were the changes to the OpenGL Shading Language that will accompany OpenGL 3. For more details check
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here.
Member since:
2007-02-17
"Get over it. PC gaming is very much alive and doing well. The "complaint" that you're always on the upgrade cycle is also a benefit for the latest gaming experience. "
And the benefit of a console is that you get decent graphics for one price only and that experience can last you up to 10 years (in Sony's case). Games can still look incredible far into the life of the system. This makes the devs get off their asses and develop their games to work for the hardware, not make the hardware work for the game. I have yet to see a video card that has been pushed to it limits, without a new iteration coming out that basically hides the problem just by being faster as opposed to forcing the devs to do their damn jobs and make the thing work ad still look stunning. On a console you will be amazed at what the thing can do and what the developers can actually produce on the it, how many fps they can push on something you thought couldn't do anymore. It always amazes me and I wish that the PC game developers would also take that approach to game making instead of relying on the best hardware all the time. However, this is how ati and nvidia make their money so they aren't really complaining much (except some hypocrite at nvidia who stated pretty much what I just said above).