Linked by Thom Holwerda on Mon 13th Aug 2007 21:38 UTC, submitted by flanque
Windows Microsoft has had to create a new build of Windows XP Professional for computer makers because the six-year-old operating system's continued popularity has nearly exhausted the supply of product activation keys. The new build, dubbed SP2c, includes no fixes or feature changes, but was created simply to address the shrinking pool of product keys. XP Pro SP2c, which has been released to manufacturing, will be made available to OEMs and system builders next month, said Microsoft.
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RE[3]: DirectX 10
by Nelson on Tue 14th Aug 2007 06:40 UTC in reply to "RE[2]: DirectX 10"
Nelson
Member since:
2005-11-29

I'm not 100% sure, but I'd wager that the way the cards are designed weighs heavily on what it can and can not do.

The advantage of DirectX10 falls in the new driver platforms, and innovations (by nVidia and ATI)in the video card industry. It's a joint effort between them and Microsoft.

This is why, DX10 has had a rocky start. The API is only half the solution. If the drivers/hardware are not mature, then they will possibly suffer a step backwards in performance.

I'd also like to take the time to point out, that no game currently uses DirectX10 to it's full potential (definitely not the overhyped Lost Planet DX10 path).
I'd rank that to the Halo 2 Vista improvements, just higher resolution textures with some (slightly, very very slightly) nicer lighting models. I mean, you can see the difference, but it's marginal.

DX10 is pretty much a pioneering area at the moment, developers are still getting up to speed on the changes. This holds true even when DirectX9 came out.

Let's compare a DX9 game which launched recently, to one that launched shortly after the advent of DX9.

I'm not going to say DX10 is all that and then some, I'm just saying let's give it some time.

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