Linked by Thom Holwerda on Mon 13th Aug 2007 21:38 UTC, submitted by flanque
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Member since:
2005-11-29
I'm not 100% sure, but I'd wager that the way the cards are designed weighs heavily on what it can and can not do.
The advantage of DirectX10 falls in the new driver platforms, and innovations (by nVidia and ATI)in the video card industry. It's a joint effort between them and Microsoft.
This is why, DX10 has had a rocky start. The API is only half the solution. If the drivers/hardware are not mature, then they will possibly suffer a step backwards in performance.
I'd also like to take the time to point out, that no game currently uses DirectX10 to it's full potential (definitely not the overhyped Lost Planet DX10 path).
I'd rank that to the Halo 2 Vista improvements, just higher resolution textures with some (slightly, very very slightly) nicer lighting models. I mean, you can see the difference, but it's marginal.
DX10 is pretty much a pioneering area at the moment, developers are still getting up to speed on the changes. This holds true even when DirectX9 came out.
Let's compare a DX9 game which launched recently, to one that launched shortly after the advent of DX9.
I'm not going to say DX10 is all that and then some, I'm just saying let's give it some time.