Linked by Thom Holwerda on Thu 16th Aug 2007 17:24 UTC, submitted by burnttoy
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Member since:
2007-08-15
LoseThos, my operating system, takes a distinct approach to MultiCore -- it has a graphic layer for each core which get merged together(XOR). Therefore, you make your game divide-up the screen update into zones or something for different cores and it merges them together. I'm targeting home computers for playing games where the biggest work load is updating the screen. It's one thing to run two apps twice as fast(SMP) and another thing to run one app twice as fast!! On a home system SMP is almost worthless.
I might change from XOR to AND and OR.
Zones is an inconvenient division of labor. On one app I drew horizontal grid lines with one core and vertical with the other.
Edited 2007-08-17 23:29