Linked by Dmitrij D. Czarkoff on Fri 31st Aug 2007 08:54 UTC
Thread beginning with comment 267384
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
News
Linked by Thom Holwerda on 05/21/13 22:06 UTC
Linked by Thom Holwerda on 05/21/13 21:45 UTC
Linked by Thom Holwerda on 05/21/13 15:53 UTC
Linked by Thom Holwerda on 05/20/13 22:43 UTC
Linked by Thom Holwerda on 05/20/13 21:50 UTC
Linked by Thom Holwerda on 05/19/13 23:15 UTC
Linked by Thom Holwerda on 05/19/13 23:11 UTC, submitted by Drumhellar
Linked by Thom Holwerda on 05/18/13 21:06 UTC
Linked by Thom Holwerda on 05/18/13 7:37 UTC
Linked by fran on 05/18/13 1:38 UTC
More News »
Sponsored Links



Member since:
2006-12-07
Competition and/or cooperation etc... Good, bad.. depends on the rules, how they are applied, if they are the same for all etc.., great games plays with great rules. A rule can encourage newcomers, another one will generate frustration, a bad referee in soccer will generate violence (i believe computer game generate much less violence due to trusted impartial rules).
Sometimes you need open cooperation to be able to enjoy competition. Imagine a car race videogame, racing 1km ahead of the others is no fun for anybody, it becomes really enjoyable when there's somebody on your tail. So you have an interest in ensuring that the other players increase their strenght, train them, so that you can enjoy the next race and increase your skills again
almost off topic :-)
two cents.