Linked by Thom Holwerda on Sun 9th Sep 2007 18:08 UTC, submitted by koki
BeOS & Derivatives "The primary intention of my previous article was to make it very clear why and when locking is needed in multithreaded applications. In this article, I want to present my experiences in writing a new prototype for a replacement of the document model in WonderBrush and how it is manipulated and rendered asynchronously."
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Today I have a vague knowledge about multithreading and I think that to become a better c# programmer c++ have helped me a lot. When I have time I will read this article and probably understand it perhaps not everything but the I can ask (#Haiku) if I think itís interesting what better is this are on an OS I love and are using my C++ experience on. (Some day I would like to make a driver as well) and those that donít like C++ and multithreading donít read it.

I don't think anyone writes for those that don't want to read there article/books but for those that want ;)

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