Linked by Thom Holwerda on Mon 10th Sep 2007 20:24 UTC, submitted by hechacker1
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RE[2]: Accelerated indirect OpenGL
by siki_miki on Tue 11th Sep 2007 08:47
in reply to "RE: Accelerated indirect OpenGL"
3D games are really low-latency realtime case: you need to deliver a frame between two vblanks, which is a problem over the network (network latency, en/decoding, buffering frames, etc.), especially if you spend time on en/decoding (also many codecs have frame difference stuff which may require more frames present to encode).
Edited 2007-09-11 08:48




Member since:
2006-02-28
It's perfectly possible to run opengl with an exported X display as long as the driver supports it. As far as I'm aware nvidia & intel drivers already support this config but performance won't be great though
What I'd like to see is the server generating a realtime h.264 stream - anti-aliasing 3d stuff would essentially be done for free by the codec, with a decent quad-core chip or gfx card capable of realtime h264.