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If you are not using a mouse but a touch screen instead does Fitt's Law still apply? I wouldn't think so because the mouse pointer stops moving when it gets to the edge of the screen whereas your hand does not. I would think that with both mouse and touchscreen interfaces that the size of the widgets is more important than Fitt's Law anyway. Consistent spacial layout would come before Fitt's as well. Who cares if it is hard to reach for a button if the button is not in the same place every time anyway.
i dont know if there was any experience data collected on it but i recall that in the 94 winter olympics the computer systems where supposed to be touch screen controlled.
and i kinda agree with you, the problem with the mouse is that we do not have awareness of its locations at all times. hell, i know i have the habit of spinning it in circles when it need to find it before i do anything.
with our hands we have built in awareness, thats why we can in theory reach out of view and still have a good idea of where our hands are.
i also wonder what a general feedback system on a mouse would be like. say having the left button jump each time one move over the edge of a ui element.
right now, our sense of where the mouse is is based to much on sight. we cant use hearing, smell, touch or anything like that to tell where the mouse is in relation to other things.
Fitts' Law doesn't say "put a menu at the top of the screen", but it does explain why placement a is superior to placement b, as long as you buy into the whole "infinite height" thing.






Member since:
2005-07-06
Definitely agreed. I find it especially silly when Fitt's Law gets cited as some sort of trump card argument "proving" the superiority of E.g. global menu bars. Fitt's Law, IIRC, just has to do with where UI elements can be placed to make them easiest to "hit" with the mouse pointer - it doesn't say a thing about which particular elements should be placed in those easy-to-hit parts of the screen. That's the difference between usability theory and its practical implementation.