Linked by Thom Holwerda on Thu 25th Oct 2007 16:52 UTC
Graphics, User Interfaces This is the first article in a series on common usability and graphical user interface related terms. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. We start off with spatial memory - my personal favourite.
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advancements in user interfaces
by jessta on Fri 26th Oct 2007 04:50 UTC
jessta
Member since:
2005-08-17

consistancy is important sure, but if every application is required have the same user interface then there will not be advancements in user interfaces.

The web is a great example of how users amazingly manage to navigate user interfaces that are completely different from each other without much trouble.

Reply Score: 2

briber Member since:
2007-03-14

I think it is important to recognize that a user may make a distinction between a web interface and the user interface of a program installed on the user's computer.

Web sites are "out there" whereas local apps are "here".

A user may reasonably expect that everything that is "here" is known and familiar while not having that expectation for anything that is "out there".

Reply Parent Score: 1

Jack Burton Member since:
2005-07-06

"The web is a great example of how users amazingly manage to navigate user interfaces that are completely different from each other without much trouble."

Er... without much trouble ? Well, maybe we've seen different sets of people then.

Reply Parent Score: 2