Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE
by Thom_Holwerda on Sun 28th Oct 2007 19:26 UTC in reply to "RE"
Thom_Holwerda
Member since:
2005-06-29

GEOS on the Commodore 64 for example used a combination of raster display and sprites for the icons and mouse pointer.


Yeah, but GEOS came years and years after the Xerox Alto and Star machines (GEOS made its debut in 1986). So, GEOS "just" introduced a new method of drawing icons; they did not contribute to the "invention" of computer icons itself.

For the exact same reason, I do not mention the Lisa in the "invention" of the computer icon. The Lisa just copied the idea from Xerox (no pun intended); it did not invent it.

Edited 2007-10-28 19:28 UTC

Reply Parent Score: 1

RE
by spikeb on Sun 28th Oct 2007 23:30 in reply to "RE"
spikeb Member since:
2006-01-18

haha very punny ;)

Reply Parent Score: 3

RE
by joelito_pr on Sun 28th Oct 2007 23:59 in reply to "RE"
joelito_pr Member since:
2005-07-07

Did Woz used a Xerox to copy that idea?

Reply Parent Score: 1