Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE: LoseThos
by Doc Pain on Sun 28th Oct 2007 21:02 UTC in reply to "LoseThos"
Doc Pain
Member since:
2006-10-08

"The lack of a boundary box and nonuniform icon size does create asthetic problems, but you can edit them until you are happy."

This reminds me to IRIX... let's check... http://toastytech.com/guis/irix.html - Yes! :-)

If I remember correctly, icons on the Amiga Workbench didn't have a restricted size, too...

Reply Parent Score: 2

RE[2]: LoseThos
by losethos2 on Sun 28th Oct 2007 21:12 in reply to "RE: LoseThos"
losethos2 Member since:
2007-10-22

Yeah, it's an obvious thing to do... don't know why the bone heads on other operating systems didn't do them.

Reply Parent Score: 1

RE[2]: LoseThos
by hobgoblin on Sun 28th Oct 2007 22:45 in reply to "RE: LoseThos"
hobgoblin Member since:
2005-07-06

heh, had forgotten about that ;)

i recall starting up street rod, where the main icon was 2-3 times the size of the other ones ;)

Reply Parent Score: 2