Linked by Thom Holwerda on Sun 28th Oct 2007 16:55 UTC
Graphics, User Interfaces This is the second article in a series on common usability and graphical user interface related terms [part I]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part II today, we focus on the pictogramme, popularly known as the icon.
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RE[2]: Ergonomics...
by alcibiades on Mon 29th Oct 2007 06:59 UTC in reply to "RE: Ergonomics..."
alcibiades
Member since:
2005-10-12

<blockquote>As you can see from a screenshot in the article, the traditional screen of the Xerox Alto was of Letter size, with "more height than width". </blockquote>

Very true. Modern screens are not really designed for writing - if they were, they would indeed be like the old Radius ones, pivotable to have the long dimension vertical. Or, if 24 inch or so, they would have an option to split into two panes showing continuous text.
Yes, you can do it with some text editors using tabs, kate is particularly nice in this respect. But its a struggle.

Its an interesting series this. Thom, I'm hoping you are going to do one of the next ones on the whole issue of the desktop metaphor and alternatives to it? Why the iconized desktop seems to be almost universal, though arguably it is less efficient than a good file manager in a separate desktop.

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