Linked by Thom Holwerda on Sat 10th Nov 2007 16:58 UTC, submitted by anonymous
3D News, GL, DirectX With the Open Graphics Project advancing slowly a few students picked up the idea to do it all smaller, faster, and more importantly, cheaper. From the site: "We'd love to have an OGD1 card and are amazed by it's specifications, but for us and a lot of people, this card is simply too much. So that's where this card comes in, to give you all the fun of developing on programmable hardware, designing video cards and architectures, for a price that won't hurt your wallet."
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Not sure there's anything here
by PlatformAgnostic on Sat 10th Nov 2007 17:56 UTC
PlatformAgnostic
Member since:
2006-01-02

Looking at the site, it seems like he's just trying to produce a VGA signal. This isn't easy since you still need to produce a PCI controller and correctly interpret the VGA spec, but it's also not going to compete with even a mid-90's 2D card.

This guy's taking some good initiative, and he'll probably learn a lot, but the fact that he's routing wires by hand is a tip-off that he's not particularly experienced. It's a great learning project, but I wouldn't oversell it as a "Open Source" graphics implementation to compete with even an old S3. Just being open source does not make something automatically good.

thjayo Member since:
2005-11-11

But makes it open to improvements. That's the point, ain't it?

Reply Parent Bookmark Score: 10

RIchard James13 Member since:
2007-10-26

But makes it open to improvements. That's the point, ain't it?

Yes that is exactly the point. So many people will dismiss this as some sort of toy project. When in fact it is the beginning of a revolution. Sure the Linux kernel 0.0.1 sucked but look at it now. When someone else can pick up the specs and run with it, this is a fantastic idea.

Reply Parent Bookmark Score: 3

wacco Member since:
2006-06-27

I'm definitely not experienced, and the Eagle Autorouter only got up till 54% of the design, after which everything was such a mess that I couldn't properly work around it anymore. That's why I'm manually doing it.

Also, the goal of this project isn't to compete with anything, we just want to get something /working/. After we've gained experience with this (and helped more people getting their hands on a usable platform) and support VGA, we're going for driver development and 2D basics. After that, well, hopefully we can merge with OGP and go for the bigger stuff.

Again, we don't want to compete, we want to get stuff rolling faster.

Reply Parent Bookmark Score: 14

PlatformAgnostic Member since:
2006-01-02

I don't want you to get it wrong; I think your project is fantastic. I just don't think it should be billed incorrectly as something that it's not (not by you, but by others).

Reply Parent Bookmark Score: 3