Linked by Thom Holwerda on Sun 11th Nov 2007 15:52 UTC
This is the fifth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part V, we focus on modes.
"In the first episode of Microsoft's new film series 'On the Whiteboard', Editor Pamela Woon chats with two-time Oscar winner Randy Thom about the (often underestimated) importance of sound in human-technology interactions. Thom, the lead sound designer at Skywalker Ranch who worked on films such as The Incredibles, Castaway and Forrest Gump, says that people rarely consider the significance of those signature sounds that come from their trusty devices, whether it be a cell phone, a computer or a tablet."
Linked by Thom Holwerda on 06/19/13 22:28 UTC
Linked by Thom Holwerda on 06/18/13 22:33 UTC
Linked by Anonymous on 06/18/13 22:26 UTC
Linked by Thom Holwerda on 06/18/13 22:25 UTC
Linked by Thom Holwerda on 06/18/13 17:45 UTC
Linked by Thom Holwerda on 06/17/13 17:58 UTC
Linked by Thom Holwerda on 06/17/13 17:52 UTC