Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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tupp
Member since:
2006-11-12

i wonder if not one should take a step back to the days before apple introduced free-floating windows.

Apple did not invent free-floating windows -- the Xerox Alto and Xerox Star had them long before Apple: http://toastytech.com/guis/altost1.jpg
http://toastytech.com/guis/altost2.jpg The Three Rivers PERQ also had them before Apple: http://www.digibarn.com/collections/systems/perqt2/perqzoom.jpg

Edited 2007-11-18 22:30

Reply Parent Score: 1

Almafeta Member since:
2007-02-22

He said 'introduce', not 'invent.'

Although a handful of other products had them before Apple, Apple was the company that introduced them to the public (and the industry) at large.

Reply Parent Score: 1

tupp Member since:
2006-11-12

I said "invent," not "introduce."

However, I am not sure what you mean by "Apple was the company that introduced them [free-floating windows] to the public (and the industry) at large" Here is a page from an October, 1981 PERQ brochure, clearly showing free-floating windows: http://www.chilton-computing.org.uk/gallery/foreign/orig/f00368.jpg
Notice the headline, "The advent of the personal workstation" -- you can't have a grander "introduction" than that!

By the way, Apple finally got overlapping windows two years later.

Edited 2007-11-19 02:30

Reply Parent Score: 2

hobgoblin Member since:
2005-07-06

well you learn something every day ;)

i thought the first gui's had non-overlapping windows because it was found to confusing for the user...

Reply Parent Score: 2

tupp Member since:
2006-11-12

i thought the first gui's had non-overlapping windows because it was found to confusing for the user...

The first gui in the 1960s had no windows. Likewise, I think that the first Xerox Alto gui had no windows -- just a single application per screen.

Reply Parent Score: 1