Linked by Thom Holwerda on Sun 18th Nov 2007 15:46 UTC
Graphics, User Interfaces This is the sixth article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VI, we focus on the dock.
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hobgoblin
Member since:
2005-07-06

heh, never used windows 3.1 much. it was dos most of the time for me.

but i think you could run progman.exe as a alternate shell on win95 (maybe even 98).

Reply Parent Score: 2

phoenix Member since:
2005-07-11

Yes, progman.exe was included in Windows 95. However, it broke a lot of built-in features like the recycle bin and network neighbourhood, as these were hooks into explorer.exe.

You could also run a lot of different shells on Windows 9x (Litestep and Darkstep being the two most popular). But, these also broke things that were hooked directly into explorer.exe.

If MS had properly separated the GUI shell from system services (like in Win3.x), then running alternate shells would have been a much smoother/easier thing to do.

Reply Parent Score: 2