Linked by Thom Holwerda on Sun 25th Nov 2007 23:05 UTC
Graphics, User Interfaces This is the seventh article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V | part VI]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VII, as promised in part VI, we focus completely on CDE, the Common Desktop Environment.
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RE[3]: I hated CDE
by Thom_Holwerda on Mon 26th Nov 2007 21:03 UTC in reply to "RE[2]: I hated CDE"
Thom_Holwerda
Member since:
2005-06-29

Please, Thom. The looks are neither ALL nor the most important thing I care about. All I am saying that what you call "looks" in the case of CDE is a major obstacle in the way of usability - both ergonomics- and productivity-wise.


Yeah... Which is why I said "all it needs is a massive make-over".

Reply Parent Score: 1

RE[4]: I hated CDE
by jrlah on Tue 27th Nov 2007 14:56 in reply to "RE[3]: I hated CDE"
jrlah Member since:
2005-08-09

Right. You are effectively saying that it needs to change almost everything to be worth anything. With that I might actually agree. But, then, what's the point? It is so barren and primitive that it might be easier to create something new from scratch. With no proprietary issues.

Reply Parent Score: 2