Linked by Thom Holwerda on Sun 25th Nov 2007 23:05 UTC
Graphics, User Interfaces This is the seventh article in a series on common usability and graphical user interface related terms [part I | part II | part III | part IV | part V | part VI]. On the internet, and especially in forum discussions like we all have here on OSNews, it is almost certain that in any given discussion, someone will most likely bring up usability and GUI related terms - things like spatial memory, widgets, consistency, Fitts' Law, and more. The aim of this series is to explain these terms, learn something about their origins, and finally rate their importance in the field of usability and (graphical) user interface design. In part VII, as promised in part VI, we focus completely on CDE, the Common Desktop Environment.
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Ultra 5, 10
by lc99 on Thu 29th Nov 2007 16:55 UTC
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Hi Thom, I used those Ultra workstations (1, 2, 10) for several years (at work), and one of the great features (at least on the Ultra_10) was that when you had the FFB2 (the UPA Graphics board) installed, then there are two framebuffers in the same box (the motherboard comes with the m64 onboard video).
Connect two displays, side by side.
Then, you add the +Xinerama Xsun server option, when CDE/XWindows starts, and voila, server runs across both displays (spanned). That was my favorite thing to do with the Sun desktop setup.
Also, the Ultra_10's came in higher speeds too, I recall after the 270MHz systems, having the 300MHz, then we got the 440MHz systems. Those were really great.
I believe that the 270MHz systems were the ones where the hme0 (onboard 100Mbps network interface) was prone to getting stuck, due to the simba bridge balancing ... there was a limit that could be modified via OBP env variable, to avoid that problem. Higher revs/speeds of the motherboard fixed that.
Thanks for reminding me how good we had it, under CDE. It is a great standard. Larry

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