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if they can run win32 then the reasons not to switch diminish.
The drawback is if it runs them to well that no-one will develop osx natively (im basing thison what happened with os/2)
I bet if it runs windows it wouldnt be long before MS stopped making a mac version of office and started saying "use the pc version it works, just not as well as on windows.."
Just like nobody writes Cocoa apps, because there's X11?
If Win32 support comes to OSX on some day, it has to be good enough to be useable, but "bad enough" to not provide any reason to drop support for native app development. Kinda like Cider (Transgaming's Wine fork) that's no so good that all those new "native" EA games for Mac are just Win32 binaries wrapped in a Wine bundle.
It also means that programs are going to be much easier to port. You can cobble up together a Cocoa interface to whatever functionality that is contained in Win32 DLL files. This is pretty cool, since there are many commercial libraries that are not available on OS X (the most notable being Direct X).





Member since:
2006-01-23
So, if they get to the point where you can run win32 programs from OSX that will be cool.