Linked by Thom Holwerda on Tue 15th Jan 2008 17:00 UTC, submitted by anonymous
3D News, GL, DirectX Kerneltrap has an interview with the creator of project VGA. "The project aims to develop a simple, low budget, open source, VGA compatible video card available this year. Michael is also a member of the Open Graphics Project, but started Project VGA in order to get something affordable on the market as soon as possible."
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Programmable hardware
by WereCatf on Tue 15th Jan 2008 19:47 UTC
WereCatf
Member since:
2006-02-15

I'm not sure if I understood it correctly but I got the impression that if you reprogram it yourself you can leave out the VGA compatibility and even make the hardware do something not related to graphics at all. IMHO it sounds pretty interesting and I am quite curious. But since I have almost no experience with so low-level software programming I won't benefit much from such card.. And I really can't think of much use for it either. But it sure sounds neat and I am 100% certain that there will be lots of enthusiasts buying these and coming up with dozens of different interesting use cases.

RE: Programmable hardware
by Earl Colby pottinger on Wed 16th Jan 2008 04:05 in reply to "Programmable hardware"
Earl Colby pottinger Member since:
2005-07-06

Personally what I want/need is a large frame buffer (2560 * 2048) that feeds four monitors (each 1280 * 1024). So far I have not found such a beast and have considered ripping the Open-Graphic card and now the Project VGA to help create such a card.

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RE[2]: Programmable hardware
by WereCatf on Wed 16th Jan 2008 15:23 in reply to "RE: Programmable hardware"
WereCatf Member since:
2006-02-15

Why not just use two separate cards with dual output each? Atleast X can use all the screens as a large single one. Or is it a Windows based project you'd need that for?

Reply Parent Bookmark Score: 2