Linked by Thom Holwerda on Tue 13th May 2008 18:30 UTC
Graphics, User Interfaces Rethinking the desktop metaphor, or even improving it in any significant way, is a daunting task, and few dare to take the risk. The end result is that the desktop metaphor that we use today barely changed over the years - which is quite unique for the computing industry, as normally, things change very rapidly.
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RE: I thought of this, but
by yannlecoroller on Tue 13th May 2008 22:40 UTC in reply to "I thought of this, but"
yannlecoroller
Member since:
2008-05-13

[q]Zooming in and out destroys your spatial memory with considerable force. And the human brain plain and simply isn't constructed to remember where stuff is in a physically flat 3d space.
/q]
Says who ?
to my knowledge spacial memory is one of the best we have, we use it for millenaries and I am eager to read a study that say otherwise.

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RE[2]: I thought of this, but
by sakeniwefu on Wed 14th May 2008 08:27 in reply to "RE: I thought of this, but"
sakeniwefu Member since:
2008-02-26

Spatial memory yes, 3D memory no. Maybe the human brain could handle it if we used it regularly, but in our real lives we are 2.5D. We move in a 2D space and manipulate local objects in 3D.
I doubt you remember your girlfriend's room(the refrigerator, whatever) as relative 3D(x,y,z) coordinates. You have a 2D memory of the surfaces you have to cross. You going upstairs or using the elevator are just tricks, you aren't really thinking in 3D. Go upstairs to reach surface A. Push "3" button to reach surface B.
Trivial 3D memory and abstract 3D thought problems such as the folded/unfolded dices present in IQ tests, leave at least 50% of the human population out, so even if YOU could remember random 3D locations and relative positions, I wouldn't assume an interface based in real 3D to be usable by the general populace at all.

Edited 2008-05-14 08:31 UTC

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yannlecoroller Member since:
2008-05-13

Grape is exactly what you describe. It's not a 3D space but A 2D space and stack of icons. You zoom in and out like everybody in the Graphic Industry do for years in any graphic package. So things are really located on a plane, you zoom by looking closer to the plane. I think the demos were clear on that point.

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