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It depends on what you do. For a while I was working on simulators and there were things that made Windows (Win32) something more of a challenge than Unix. However, I would say plugging away in .NET is no more of a headache than plugging away in Java (they're much more similar than dissimilar). What does make it suck is the registry. Especially when you have to go in there and edit the registry, or you're coding against the registry. It's always in the back of your mind that this is the one time where your 'harmless' registry edit goes foul and you have no current image of your hard disk.
I think that, in reality, registry editing is no less dangerous than running 'sudo' commands in Linux. Sure, the registry is complex, and the Microsoft overengineered solutions to simple problems tend to muddy the waters some-what, but really, editing the registry is pretty trivial.
Well.. the truth is in the eye of the beholder.
So, no, developing for Win is not really painful, in my experience.
Well...while programming for Unix/Linux is relatively painless, so can programming for Windows assuming you use the right API set.
For example, programming for Win32 is quite nice and easy compared to programming for MFC. Sure MFC makes some things (dialogs) quick and easy to do, but it also throws a ton of gunk in too. CString is just horrendous compared to std::string - especially when trying to track down information on CString and see _which_ CString implementation the software is actually using (since CString itself is really just a template of multiple templates).
Sure, Win32 may require a little more hard-lifting than MFC; but overall it really is easy to use and painless.
Now, COM, ATL, etc...I won't even go there.
RE[2]: Wasted Opportunity




Member since:
2005-11-10
The truth stands that developing for Windows is a pain, including .net.
Well.. the truth is in the eye of the beholder.
So, no, developing for Win is not really painful, in my experience.
Edited 2008-05-27 16:08 UTC