Linked by David Adams on Wed 2nd Jul 2008 16:11 UTC, submitted by elsewhere
Thread beginning with comment 321044
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
Since at work I have to use Windows and since my employer is too cheap to even buy enough licenses of Paintshop Pro, I am actually using Krita on Windows myself whenever I need to fix a logo, and icon or a splash screen. It works very well, whatever problems I have are my own fault for not having finished Krita 2.0 yet.
"One can always write straight Qt applications and move forward with the Qt4.5/4.6 with 64bit Qt Cocoa to have native OS X applications native Linux applications, not to mention native Windows applications.
There are options.
There are options.
Yes, indeed. But with KDE 4.x you can write native applications for Windows, Mac OS X, BSD*, Linux etc too. You can use KDE frameworks like Decibel, Solid, Plasma, Nepomuk and Akonadi that greatly enhance and build on the excellent Qt4 libs foundation. "
Correct, yet if I want to write Cocoa Qt applications I can and leverage Cocoa whereas KDE 4 doesn't even have language bindings for ObjC, let alone ObjC2.0 and much more needed to leverage Cocoa within KDE4.
I will be able to do this with Qt 4.5/4.6.





Member since:
2005-07-22
There are options.
Yes, indeed. But with KDE 4.x you can write native applications for Windows, Mac OS X, BSD*, Linux etc too. You can use KDE frameworks like Decibel, Solid, Plasma, Nepomuk and Akonadi that greatly enhance and build on the excellent Qt4 libs foundation.