Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
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Comment by flanque
by flanque on Mon 18th Aug 2008 21:38 UTC
flanque
Member since:
2005-12-15

I must confess that I am a DirectX "fan" but having said that I am also an OpenGL "fan".

I am not sure (since I am not a developer) if OpenGL is comparable to DirectX, but for me there's something nostalgic about OpenGL.

It brings back many fond memories.

And, if it opens up Linux to high end graphics functionality then that's a good thing too.