Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
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good but not enough
by poundsmack on Mon 18th Aug 2008 21:42 UTC
poundsmack
Member since:
2005-07-13

while a great step in the right direction many developers were hoping for more and were unsatisfied with 3.0. 3.1 should be the update we were hoping for but 3.0 is a good stepping stone to getting there.

more information can be found here http://www.theregister.co.uk/2008/08/13/opengl_firestorm/

RE: good but not enough
by Tuishimi on Mon 18th Aug 2008 21:55 in reply to "good but not enough"
Tuishimi Member since:
2005-07-06

Nice article. (The link). If they cannot deliver the improvements (3.1) I wonder what impact that really would have on the current game developers/development?

Existing games / engines based on the older specs would probably just continue that way for awhile... they would end up eventually having to move to a different base, and by that time 3.1 would possibly be ready anyway.

But it might leave a bad enough taste in the mouths of developers that they abandon it.

Naw! Who am I kidding. That would not happen.

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