Linked by Thom Holwerda on Mon 18th Aug 2008 21:31 UTC, submitted by Tony DeYoung
3D News, GL, DirectX With the SIGGRAPH OpenGL BOF now past, Nick Haemel from AMD has written a blog post about OpenGL 3 and the reasoning behind the choices made. "After testing an approach that would have a drastic effect on the API, requiring complete OpenGL application rewrites and not introducing any of the long awaited features modern GPUs are capable of [...] GL 3.0 takes two important steps to moving open standard graphics forward in a major way. The first is to provide core and ARB extension access to the new capabilities of hardware. The second is to create a roadmap that allows developers to see what parts of core specifications will be going away in the future, also providing the OpenGL ARB with a way to introduce new features faster."
Thread beginning with comment 327229
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE: What I would like to see
by ari-free on Mon 18th Aug 2008 22:42 UTC in reply to "What I would like to see"
ari-free
Member since:
2007-01-22

OpenGL was never focused on games. It was all about professional graphics such as CAD. That it could be used for games should be considered a bonus.

But make no mistake. If linux (or any other non windows OS) wants to be a viable game platform, it needs to come up with its own game solution to compete with directx and not depend on Khronos design by committee.

Reply Parent Bookmark Score: 2

RE[2]: What I would like to see
by zlynx on Tue 19th Aug 2008 00:37 in reply to "RE: What I would like to see"
zlynx Member since:
2005-07-20

Yet another Linux-only library like the sound libraries that no other OS in existence will ever support?

How did that work for the people who tried to get rid of X? Are DirectFB and GGI doing well these days?

It's not a good plan. As it is, by using OpenGL developers can at least target Linux and MacOS X at the same time.

If you just can't stand OpenGL, then a native DirectX port (using Wine code but not run in Wine) would be a much better idea than a completely new system.

Reply Parent Bookmark Score: 2

ari-free Member since:
2007-01-22

the problem is that developers will simply forget about opengl -and any hope for mac/linux ports- and just sign the deal with the devil and use directx.

Directx on wine may be an option but I think it's a bad idea to be dependent on Microsoft technology. You'll always be a step behind the curve.

Reply Parent Bookmark Score: 3