Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
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Vista
by intangible on Wed 3rd Sep 2008 22:36 UTC
intangible
Member since:
2005-07-06

And let me guess, this will only work in Vista...

Wake me up when it works on XP, OS X, Linux, and something that can run on lightweight mobile devices.

Edited 2008-09-03 22:37 UTC

RE: Vista
by Soulbender on Wed 3rd Sep 2008 22:37 in reply to "Vista"
Soulbender Member since:
2005-08-18

No, it will work in Windows 7 too.

Reply Parent Bookmark Score: 10

RE: Vista
by Nelson on Wed 3rd Sep 2008 22:43 in reply to "Vista"
Nelson Member since:
2005-11-29

What difference would it make? The gaming community for Linux and OSX is virtually nothing.. I mean it would be useless to waste man hours doing something like this.

Reply Parent Bookmark Score: 5

RE[2]: Vista
by Piranha on Thu 4th Sep 2008 17:02 in reply to "RE: Vista"
Piranha Member since:
2008-06-24

But the reason the *nix and OSX communities are so small is because you can't play (most) games on those OS's.

That, my friend, is a catch 22

Edited 2008-09-04 17:04 UTC

Reply Parent Bookmark Score: 2

RE[2]: Vista - availability?
by jabbotts on Thu 4th Sep 2008 19:36 in reply to "RE: Vista"
jabbotts Member since:
2007-09-06

The Linux based OS gaming community is alive and well with a large library of games to select from. These gamers also enjoy the win32 only games though so, being of higher technical skill level, usually have dual boot winXP partitions for DX crippled games.

I sort of think that well developed code could easily be recompiled against the libraries for various platforms with little issue and time for porting the differences over. Being interested in seeing the DX libraries ported to different platforms or even different versions within the windows family is a very valid interest; even if you mistake market share for any kind of remotely accurate measurment of platform usage.

Mind you, I'd be surpised and happy if it even worked with winXP along side whatever flavor of Windows the marketing department will be pushing by then.

Reply Parent Bookmark Score: 1

RE: Vista
by Silent_Seer on Wed 3rd Sep 2008 23:55 in reply to "Vista"
Silent_Seer Member since:
2007-04-06

Excuse me, Direct3D is a proprietary windows standard which is only supposed to work on windows. So the question of it running on linux doesn't arise.

Having said that, when Gallium3D will be operational, one can look forward to having full Direct3D 9 acceleration in linux (on cards that support D3D 9). This would be particularly useful for software running on wine. But I am not holding my breath for that one. If only game developers hang on to D3D 9 for a few more years....

Reply Parent Bookmark Score: 4

RE[2]: Vista
by evangs on Thu 4th Sep 2008 15:26 in reply to "RE: Vista"
evangs Member since:
2005-07-07

Direct3D 9? What's this, the year 2002?

Game developers are continuously pushing the envelope of graphic cards and you're harping on about 6 year old technology?

Reply Parent Bookmark Score: 2

RE[2]: Vista
by siki_miki on Thu 4th Sep 2008 16:48 in reply to "RE: Vista"
siki_miki Member since:
2006-01-17

I don't see why Gallium couldn't emulate DX10 as well, if the driver model below permits it. The framework is designed to support new API's like OpenGL 3.0, and DX10 should be quite similar in feature set.

Features like memory management that should (finally) go upstream in the following kernel (for Intel at least), and a bit later for Radeon will make it easier (i.e. provide WDDM 1.0 equivalent features).

The remaining problem will be optimisation of OSS drivers; I doubt it will be comparable to closed source equivalents that soon (AMD and Nvidia invest a lot of money to get each bit of GPU time used as efficiently as possible).

Reply Parent Bookmark Score: 2