Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
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RE: Vista
by Silent_Seer on Wed 3rd Sep 2008 23:55 UTC in reply to "Vista"
Silent_Seer
Member since:
2007-04-06

Excuse me, Direct3D is a proprietary windows standard which is only supposed to work on windows. So the question of it running on linux doesn't arise.

Having said that, when Gallium3D will be operational, one can look forward to having full Direct3D 9 acceleration in linux (on cards that support D3D 9). This would be particularly useful for software running on wine. But I am not holding my breath for that one. If only game developers hang on to D3D 9 for a few more years....

Reply Parent Score: 4

RE[2]: Vista
by evangs on Thu 4th Sep 2008 15:26 in reply to "RE: Vista"
evangs Member since:
2005-07-07

Direct3D 9? What's this, the year 2002?

Game developers are continuously pushing the envelope of graphic cards and you're harping on about 6 year old technology?

Reply Parent Score: 2

RE[3]: Vista - new games still support DX9
by jabbotts on Thu 4th Sep 2008 19:40 in reply to "RE[2]: Vista"
jabbotts Member since:
2007-09-06

How many DX10 only games are currently on the market? Seems any I've seen support DX9/DX10 still. Tell me again how DX9 is dead and gone when nothing ont he store shelves supports it any longer and everyone gives up there legacy games.

Reply Parent Score: 3

RE[2]: Vista
by siki_miki on Thu 4th Sep 2008 16:48 in reply to "RE: Vista"
siki_miki Member since:
2006-01-17

I don't see why Gallium couldn't emulate DX10 as well, if the driver model below permits it. The framework is designed to support new API's like OpenGL 3.0, and DX10 should be quite similar in feature set.

Features like memory management that should (finally) go upstream in the following kernel (for Intel at least), and a bit later for Radeon will make it easier (i.e. provide WDDM 1.0 equivalent features).

The remaining problem will be optimisation of OSS drivers; I doubt it will be comparable to closed source equivalents that soon (AMD and Nvidia invest a lot of money to get each bit of GPU time used as efficiently as possible).

Reply Parent Score: 2

RE[3]: Vista
by Wrawrat on Fri 5th Sep 2008 16:44 in reply to "RE[2]: Vista"
Wrawrat Member since:
2005-06-30

I don't see why Gallium couldn't emulate DX10 as well, if the driver model below permits it. The framework is designed to support new API's like OpenGL 3.0, and DX10 should be quite similar in feature set.


It's quite early to speak about DX10 emulation when the current open-source drivers don't fully implement OpenGL 1.5/2.0, even with open specifications... Considering that many DX10 features are beyond the OpenGL 3.0 specs, emulation won't for tomorrow -- or even for the end of the decade.

Gallium3D is an humble project, but I don't see any adoption until it's backed by an influential commercial vendor.

Reply Parent Score: 2