Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
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RE[6]: Build a better toolkit
by dagw on Fri 5th Sep 2008 10:54
in reply to "RE[5]: Build a better toolkit"
This discussion started when someone claimed there weren't any cross-platform toolkits available to make games.
No it started when someone claimed that making "better" cross platform toolkits could help spread games to linux. You posted links to OSG and Blender. I pointed out that those tools hardly count as better than the current state of the art in windows game dev platforms. You then countered this with a set of totally inexplicable links to how linux is used in renderfarms in the movie industry, like that was supposed to prove something. And things got very confusing from there on in as you simply kept responding to all my points with a more or less random collection of links. No one ever claimed that cross platform tools didn't exist.
Here's a free hint. Next time you want to make an argument, make it yourself. Don't just post a half dozen links a think that that some how proves your point.
the other parts of the required software toolkit are common between games, simulations, virtual reality and animated movies.
Only in the vaguest and most general sense. Which of these industries have you worked in and what where the similarities you found. Personally I've found that there are far more differences than there are similarities, as they all have very different goals and thus the software involved as to be tailored to these goals.
RE[7]: Build a better toolkit
by lemur2 on Fri 5th Sep 2008 11:17
in reply to "RE[6]: Build a better toolkit"
You posted links to OSG and Blender. I pointed out that those tools hardly count as better than the current state of the art in windows game dev platforms.
And that is where you went wrong.
OpenGL is used for all of the high-end cg rendering tasks. Often it would be used on Linux these days, where it used to be SGI.
DirectX is used only in a very narrow, limited segment of the cg rendering market.
The tools for Windows are a very long way behind state-of-the-art.







Member since:
2007-02-17
It is becoming more and more clear that you know very little about the subject you are talking about. Have you actually used in any of those projects? Or are you simply posting more or less random links to Wikipedia without actually understanding what you are linking to.
I know exactly what I am talking about. I am talking about the topic of this sub-thread. That topic is TOOLKIT.
DirectX is only a renderer. That is it. This discussion started when someone claimed there weren't any cross-platform toolkits available to make games.
I have shown comprehensively that that is not the case.
The end-platform renderer, BTW, is only a very small part of the toolkit that one needs in order to create a game. The renderer is very much a replaceable part. Many of the tools easily target a number of different renderers for different platforms.
BTW: apart from the renderer, and the engine, the other parts of the required software toolkit are common between games, simulations, virtual reality and animated movies.
Most of the capable renderers are based on OpenGL (often in conjunction with OpenGL Performer) and not directX, and gaming is but a small part (and very much the low end) of the available renderers. Even that small part of the market is not dominated by DirectX, it is dominated by the proprietary renderers of games consoles. DirectX is decidedly amongst the low end of this market, alongside game consoles in terms of capability.
Edited 2008-09-04 11:07 UTC