Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
3D News, GL, DirectX With a preview version slated for November 2008 and beta versions as early as 2009, Microsoft's newest DirectX will be here sooner than you think. ExtremeTech's Loyd Case digs deep into DirectX 11 and discusses its new features and how it differs from DX10. While improved graphics are expected out of the new release, DX11 hopes to improve upon crunching complex graphics with the GPU through hardware tessellation, which many people hoped to see in DX10.
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RE[2]: Vista
by siki_miki on Thu 4th Sep 2008 16:48 UTC in reply to "RE: Vista"
siki_miki
Member since:
2006-01-17

I don't see why Gallium couldn't emulate DX10 as well, if the driver model below permits it. The framework is designed to support new API's like OpenGL 3.0, and DX10 should be quite similar in feature set.

Features like memory management that should (finally) go upstream in the following kernel (for Intel at least), and a bit later for Radeon will make it easier (i.e. provide WDDM 1.0 equivalent features).

The remaining problem will be optimisation of OSS drivers; I doubt it will be comparable to closed source equivalents that soon (AMD and Nvidia invest a lot of money to get each bit of GPU time used as efficiently as possible).

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RE[3]: Vista
by Wrawrat on Fri 5th Sep 2008 16:44 in reply to "RE[2]: Vista"
Wrawrat Member since:
2005-06-30

I don't see why Gallium couldn't emulate DX10 as well, if the driver model below permits it. The framework is designed to support new API's like OpenGL 3.0, and DX10 should be quite similar in feature set.


It's quite early to speak about DX10 emulation when the current open-source drivers don't fully implement OpenGL 1.5/2.0, even with open specifications... Considering that many DX10 features are beyond the OpenGL 3.0 specs, emulation won't for tomorrow -- or even for the end of the decade.

Gallium3D is an humble project, but I don't see any adoption until it's backed by an influential commercial vendor.

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