Linked by Thom Holwerda on Wed 3rd Sep 2008 20:30 UTC, submitted by Jeremy
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Member since:
2005-07-06
But without the hardware support to match, you don't really gain anything in actual performance doing it that way compared to doing it any other way.
Won't get any argument from me here.
Well obviously. But is it quicker and easier to develop for, and will it allow you to do more impressive stuff? That's the real problem here and where this whole thing got started. As long as writing windows only games is quicker and easier than writing cross platform games, windows only games will be the norm. Nobody ever claimed that cross platform wasn't possible, just that it was more trouble than it's worth in most cases.
Gallium3D has more ambitious goals than DirectX and perhaps hopes to support more advanced features in the future, but it is far from complete. So in any comparison done today between the latest Gallium 3D and the latest DirectX, Gallium won't fare well. Comparing some theoretical future version of Gallium to the current version of DirectX is hardly a fair comparison.