Linked by David Adams on Tue 23rd Sep 2008 00:12 UTC, submitted by zz
3D News, GL, DirectX SGI and the Khronos Group published a new license for OpenGL. "The license, which now mirrors the free X11 license used by X.Org, further opens previously released SGI graphics software that has set the industry standard for visualization software and has proven essential to GNU/Linux and a host of applications." New new license is shorter than the the FreeB license in version 1.1, which wasn't an Open Source license.
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RE[2]: Signal of doom...
by Zenja on Tue 23rd Sep 2008 07:33 UTC in reply to "RE: Signal of doom..."
Zenja
Member since:
2005-07-06

What exactly does OpenGL lack when it comes to hardware support? When ATI or nVidia release a new piece of silicon, why is it that the demos showcasing the new features are always written in OpenGL? Ever hear of OpenGL extensions? 6 months later, and Direct X may get the feature if ATI/nVidia loby Microsoft enough for it.

So tell me again why you believe that OpenGL doesn't support the latest features implemented in silicon?

Reply Parent Bookmark Score: 3

RE[3]: Signal of doom...
by WereCatf on Tue 23rd Sep 2008 09:24 in reply to "RE[2]: Signal of doom..."
WereCatf Member since:
2006-02-15

What exactly does OpenGL lack when it comes to hardware support? When ATI or nVidia release a new piece of silicon, why is it that the demos showcasing the new features are always written in OpenGL? Ever hear of OpenGL extensions? 6 months later, and Direct X may get the feature if ATI/nVidia loby Microsoft enough for it.

Vendor-specific extensions is not the same thing as having something supported by the OpenGL spec itself. Vendor-specific is exactly that, vendor-specific. I am not aware of what specifically is lacking but I also have heard OpenGL is lagging _slightly_ behind. However, they also seem to be trying to catch up, they are starting to deprecate old features and are planning to release a new version shortly (~6 months, according to them). They'll probably try to catch up with the few lagging features after that.

Btw..doesn't DX also support vendor-specific extensions..?

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RE[4]: Signal of doom...
by apoclypse on Tue 23rd Sep 2008 13:43 in reply to "RE[3]: Signal of doom..."
apoclypse Member since:
2007-02-17

Well there are still things that opengl can do that DirectX can't touch due to its focus. Because Opengl was written with more professional means in mind (then adapted for gaming by Carmack and gang), the api has supported features which you used to only see really expensive hardware accelerate, the software renderer could support them. Its a very powerful api and even though I would like see a better response time form the Khronos group I think they are moving in the right direction.

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RE[3]: Signal of doom...
by moondevil on Tue 23rd Sep 2008 09:46 in reply to "RE[2]: Signal of doom..."
moondevil Member since:
2005-07-08

Wrong. Just go to the ATI and NVidia developer portals and look for the amount of DirectX and OpenGL provided samples. You will see that DirectX wins.

Many NVidia products for developers still lack support for GLSL, just to give an example.

Reply Parent Bookmark Score: 1