Linked by Thom Holwerda on Mon 22nd Sep 2008 13:12 UTC
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Member since:
2007-08-22
http://www.popcap.com/faq/bejeweled/1033/pc/readme.html#I/GM
From the website:
However, that is exactly what is NOT happening - thus my original post. It doesn't replenish the bar, it takes away from the bar; especially when the new blocks that are dropped in create a new combo. It's not a matter of jumping to a new level; it just simply doesn't do what the documentation says it is suppose to be doing.
Also, there is no ability to change modes in the demo version. From the phone's "Help: Modes" section:
Normal mode is the only available mode. In play, it doesn't seem to wind down time; but matches take away from the bar at the bottom - the more of them, the faster it goes away. I could also quote other parts of the documentation on the phone that completely contradict that behavior as being the way it is suppose to play.
I would probably have bought the game a long time ago if the game functioned right. But if they can't seem to a demo version right, then how could they expect to get paid for someone to buy the non-demo?
At least IMHO, they shouldn't.