Linked by David Adams on Tue 23rd Sep 2008 00:12 UTC, submitted by zz
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RE[5]: Signal of doom...
by Valhalla on Tue 23rd Sep 2008 14:44
in reply to "RE[4]: Signal of doom..."
OpenGL isn't going away. In my opinion DirectX has a hold on the computer games market mainly due to the fact that windows IS the computer games market and also that initially the DirectX framework encompassed everything you needed to make a game for the pc, while OpenGL only supplies accelerated 3d graphics. However, when it comes to 3d content creation/design OpenGL is THE standard.
Maya - OpenGL
XSI - OpenGL
3D Studio Max - OpenGL/Direct3D
Lightwave - OpenGL
Modo - OpenGL
Blender - OpenGL
Maxon Cinema 4d - OpenGL
Autocad - OpenGL/Direct3D
Rhinoceros 3D - OpenGL
Mudbox - OpenGL
ZBrush - Software Renderer
MotionBuiler - OpenGL





Member since:
2007-02-17
Well there are still things that opengl can do that DirectX can't touch due to its focus. Because Opengl was written with more professional means in mind (then adapted for gaming by Carmack and gang), the api has supported features which you used to only see really expensive hardware accelerate, the software renderer could support them. Its a very powerful api and even though I would like see a better response time form the Khronos group I think they are moving in the right direction.