Linked by David Adams on Tue 23rd Sep 2008 00:12 UTC, submitted by zz
3D News, GL, DirectX SGI and the Khronos Group published a new license for OpenGL. "The license, which now mirrors the free X11 license used by X.Org, further opens previously released SGI graphics software that has set the industry standard for visualization software and has proven essential to GNU/Linux and a host of applications." New new license is shorter than the the FreeB license in version 1.1, which wasn't an Open Source license.
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RE[3]: Signal of doom...
by WereCatf on Tue 23rd Sep 2008 15:40 UTC in reply to "RE[2]: Signal of doom..."
WereCatf
Member since:
2006-02-15

See http://www.ogre3d.org for an example of current 3d engine (not to mix up with a game engine). It can use opengl or directx via pluggable renderers and thats transparent for the programer (and the user).

Speak of the devil, I just recently had a look at it and decided to learn to use Ogre properly. It seems pretty powerful, is all C++ (though there's several bindings for other languages out there, too) and there's a few commercial games out there also that are using Ogre for their 3D. Just pop OpenAL and libSDL in addition to Ogre and you have mostly everything you need to write your own game engine, with support for both OpenGL and D3d if you so wish.

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