Linked by David Adams on Tue 23rd Sep 2008 00:12 UTC, submitted by zz
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Member since:
2006-02-15
See http://www.ogre3d.org for an example of current 3d engine (not to mix up with a game engine). It can use opengl or directx via pluggable renderers and thats transparent for the programer (and the user).
Speak of the devil, I just recently had a look at it and decided to learn to use Ogre properly. It seems pretty powerful, is all C++ (though there's several bindings for other languages out there, too) and there's a few commercial games out there also that are using Ogre for their 3D. Just pop OpenAL and libSDL in addition to Ogre and you have mostly everything you need to write your own game engine, with support for both OpenGL and D3d if you so wish.