Linked by David Adams on Tue 23rd Sep 2008 00:57 UTC
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Member since:
2006-11-17
I kid of get the performance argument for canvas, although in this case I don't get the point of JS, java being superior from my point of view. It should be used where it needs to be used, but not where SVG can replace it. SVG can do pretty animations too and objects are identifiable and usable from javascript. You also have events like click events and stuff in SVG. You can use the optimizeSpeed attribute and get per-pixel precision. You can also use bitmaps in SVG. It can do much more than static scalable pictures.