Linked by David Adams on Thu 25th Sep 2008 18:03 UTC, submitted by snydeq
PDAs, Cellphones, Wireless Neil McAllister delves into the Android and iPhone SDKs to help sort out which will be the best bet for developers now that technical details of the first Android smartphone have been announced. Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse. And because most tasks can be performed with command-line tools, you can expect third parties to develop Android SDK plug-ins for other IDEs. 'By just about any measure, Google's Android is more open and developer-friendly than the iPhone,' McAllister writes. This openness is essential to Android's prospects. 'Based on raw market share alone, the iPhone seems likely to remain the smartphone developer's platform of choice â€" especially when ISVs can translate that market share into application sales,' McAllister writes. 'In this race, Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux.'
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RE[3]: Shoot-out?
by Hakime on Fri 26th Sep 2008 07:31 UTC in reply to "RE[2]: Shoot-out?"
Hakime
Member since:
2005-11-16

"Could you give some examples of what you see as clear strengths of the iPhone SDK as opposed to the GPhone one"


Well,

- Cocoa Touch

- Interface Builder (that's a big deal)

- Instruments

- Core Animation

- Quartz

- Core Audio

- Core Foundation

- Core Data

If you developed for Mac OS X, you should get the idea....

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