Linked by David Adams on Thu 25th Sep 2008 18:03 UTC, submitted by snydeq
PDAs, Cellphones, Wireless Neil McAllister delves into the Android and iPhone SDKs to help sort out which will be the best bet for developers now that technical details of the first Android smartphone have been announced. Whereas the iPhone requires an Intel-based Mac running OS X 10.5.4 or later, ADC membership, and familiarity with proprietary Mac OS X dev tools, the standard IDE for Android is Eclipse. And because most tasks can be performed with command-line tools, you can expect third parties to develop Android SDK plug-ins for other IDEs. 'By just about any measure, Google's Android is more open and developer-friendly than the iPhone,' McAllister writes. This openness is essential to Android's prospects. 'Based on raw market share alone, the iPhone seems likely to remain the smartphone developer's platform of choice â€" especially when ISVs can translate that market share into application sales,' McAllister writes. 'In this race, Apple is taking a page from Microsoft's book, while Google looks suspiciously like Linux.'
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RE[2]: Shoot-out?
by BallmerKnowsBest on Fri 26th Sep 2008 08:13 UTC in reply to "RE: Shoot-out?"
BallmerKnowsBest
Member since:
2008-06-02

people are making good money selling simple and rather cheap apps.


It's an interesting demonstration of just where Apple's priorities lie. Rip-off customers with overpriced applications that no one would buy if it weren't for the environment of artificial scarcity that Apple has created? That's A-OK.

But try to release an iPhone app that is the least bit similar to any Apple software that has ever existed or may exist at some point in the future? OMG NO YUO!

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