Linked by Thom Holwerda on Thu 23rd Oct 2008 19:58 UTC, submitted by FreeGamer
BeOS & Derivatives It seems like only yesterday when due to a combination of hubris, bad business decisions, and pressure from Apple and Microsoft, Be, Inc. went under, with its assets - including the BeOS - bought up by Palm, who now store it in a filing cabinet somewhere in the attic of the company's Sunnyvale headquarters. Right after Be went under, the OpenBeOS project was started; an effort to recreate the BeOS as open source under the MIT license. This turned out to be a difficult task, and many doubted the project would ever get anywhere. We're seven years down the road now, and the persistence is paying off: the first Haiku alpha is nearer than ever.
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RE[5]: Please explain
by umccullough on Mon 27th Oct 2008 21:43 UTC in reply to "RE[4]: Please explain"
Member since:

How do we know Haiku kernel is as good as BeOS kernel? We dont have the BeOS code?

That's what benchmarks are for ;)

Already, the Haiku kernel performs many operations faster than BeOS did.

Often times reading the code does not reveal its relative performance, that actually takes real-world tests anyhow. The "performance" of BeOS wasn't necessarily a result of any special coding tricks that only Be, Inc. coders knew, but rather certain design decisions that Haiku also follows in many cases.

I think if there was ever a comparison made between Haiku's code and BeOS' code, we'd find that the Haiku code might be cleaner and better-written largely because it's FOSS, and built from the ground up to re-implement the same functionality as BeOS.

The kernel Haiku forked from was NewOS, which was written by an ex-Be engineer originally.

Reply Parent Score: 2

RE[6]: Please explain
by ari-free on Tue 28th Oct 2008 00:37 in reply to "RE[5]: Please explain"
ari-free Member since:

a lot of BeOS performance was really responsiveness and that's not easy to benchmark.

Reply Parent Score: 2