Linked by David Adams on Wed 29th Oct 2008 20:53 UTC
Intel With Moblin 2.0, Intel is integrating in an open source technology called Clutter. Clutter is an open source animation framework that allows for the development of applications in the same way you would develop games. The underlying complexity is abstracted such that intricate UI can be built with a minimum of code. "Because it's developed like a game engine, all the graphics happen on the GPU, freeing up CPU do to application work," he said. "When combing with Atom and the various GPU's we use in Moblin supported platforms, you end up with advanced UI platforms. We really think it will create a huge opportunity for application innovation on top of Moblin."
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by poundsmack on Wed 29th Oct 2008 20:59 UTC
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see this is a really smart move, more and more CPU intensive UI stuff on the GPU is great. The question is, will it make a big impact on battery life for these smaller devices?

Reply Score: 2

RE: smart
by _txf_ on Wed 29th Oct 2008 22:39 in reply to "smart"
_txf_ Member since:

seeing as the gpu is a specialized processor, having it do the graphics in theory should be more efficient in terms of energy consumption. However I doubt that it would use less energy than having no gpu. But developing guis as one would a game does make it more or less imperative to use the gpu.

Edited 2008-10-29 22:43 UTC

Reply Parent Score: 2

RE: smart
by ebassi on Thu 30th Oct 2008 10:35 in reply to "smart"
ebassi Member since:

as long as a device does not update the UI constantly, the battery life should be pretty much the same. wifi and bluetooth are surely more power-hungry than a GPU.

but if you want proof, just measure the time an ipod touch lasts without wifi enabled.

Reply Parent Score: 1