Linked by David Adams on Wed 29th Oct 2008 20:53 UTC
Intel With Moblin 2.0, Intel is integrating in an open source technology called Clutter. Clutter is an open source animation framework that allows for the development of applications in the same way you would develop games. The underlying complexity is abstracted such that intricate UI can be built with a minimum of code. "Because it's developed like a game engine, all the graphics happen on the GPU, freeing up CPU do to application work," he said. "When combing with Atom and the various GPU's we use in Moblin supported platforms, you end up with advanced UI platforms. We really think it will create a huge opportunity for application innovation on top of Moblin."
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Clutter for the win
by 3rdalbum on Thu 30th Oct 2008 10:53 UTC
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I love the idea of using Clutter; firstly it allows flashy interfaces, secondly it's very easy to write a Clutter-based UI (especially in Python), thirdly it runs on desktop as well as mobile so you can write a program once and have it run on both platforms.

The only problem is that there's very little in the way of Python-Clutter tutorials! I managed to find two very basic ones, but none about how to get the meaty stuff happening. Intel definitely needs to supply more Clutter documentation so we can start using it on the desktop.

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