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Right. But I suspect release of 64bit Flash rushed for Linux and slowed for Windows is aimed to weaken Windows / .NET / Silverlight stack. And, btw, that's my stack of choice as that's a great platform. Just, it's less portable than Flash.
Note: you can run 32bit Flash on 64bit Windows too.
You can run 32-bit Flash on 64-bit Linux the same way you can run it on Windows x64 - just put it in a 32-bit browser (if you run Flash in Windows x64, you are running a 32-bit browser).
Additionally, on Linux you can use a plugin wrapper to run the 32-bit player in a 64-bit browser. That's the default for Ubuntu, and despite all the whining, it actually works pretty well.
I'd also bet Adobe released the 64-bit version for dual purposes - curb the whining (seriously, it's annoying), and to get some initial deployment testing from a crowd that would probably not mind doing a bit of testing with an unstable or at least less tested code base.







Member since:
2006-07-14
As long as you don't cross onto 64 bit windows. As a consumer, if given a choice between a desktop app written in flash or almost anything else, I'd choose anything else -- even Java!