Linked by Thom Holwerda on Thu 4th Dec 2008 22:28 UTC, submitted by Samuel Rødal
Thread beginning with comment 339331
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.





Member since:
2005-07-01
When I played Doom 3, the (only) thing that impressed me were the seamlessly interactive computer interfaces. In the past, using a computer within a game meant switching out of first person to some sort of mini-game. The Doom 3 engine let you print clear, readable, dynamic text and widgets on a surface and interact with them. The open source game Saurbraten uses something similar for it's main menu. This Qt4 demo blows all that out of the water.
This has applications, not only in games but in any 3D interface where you want to present people with standard widgets without taking them out of context. It could do for applications what Compiz has done for the desktop.
Now if only that stupid song would get out of my head, I'd be happy...