Linked by Thom Holwerda on Sun 21st Dec 2008 21:27 UTC
Games Not too long ago, I was convinced that the modern day gaming world was a rather empty and shallow one. If you grew up with games like The 7th Guest, the Keen series, Metroid, adventure games like Monkey Island or Full Throttle, and so on, more modern games seemed to have little to offer, besides yet another nameless hero in a grey space suit killing aliens in a grey world with the same set of twelve weapons. However, a little speck of hope was flickering on the horizon, a game seemingly made by people who could read my mind; a game about a post-apocalyptic wasteland, filled with quests and epic stories, where you were free to do whatever you wanted. Yes, I looked forward to Fallout 3, and since my computer was too old to run any game more recent than Wolfenstein, I decided to buy a game console. Read on to see how my venture into the world of modern gaming turned out.
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elsewhere
Member since:
2005-07-13

ZORK I: The Great Underground empire
Copyright (c) 1981, 1982, 1983 Infocom, Inc. All rights reserved.
ZORK is a registered trademark of Infocom, Inc.
Revision 88 / Serial number 840726
West of House
You are standing in an open field west of a white house, with a boarded front door.
There is a small mailbox here.
>open mailbox
Opening the mailbox reveals a leaflet.
>read leaflet
(taken)
"WELCOME TO ZORK!

ZORK is a game of adventure, danger, and low cunning. In it you will explore some of the most amazing territory ever seen by mortals. No computer should be without one!"
>


Call me old school, but the human brain is the most powerful gaming platform ever created. 25 years later, and I'm still waiting for a game that can keep me as enthralled as Zork (and many of the other classic Infocom titles) did.

Though, I will admit, Myst did capture my imagination when first released. But then that broke new ground at the time, as well.

But still waiting... ;)

Reply Parent Score: 5

darknexus Member since:
2008-07-15

Ah, zork and the rest of those text games. Now, those made you think, and I mean really think. Granted, there's no graphics, and no audio in most of them, but perhaps that's for the better, as puzzles were far more important in those games--remember trying to get the third (I think it was the clear) crystal sphere in the original zork? Or how about that time puzzle in Sorcerer, or the vault in Spellbreaker? The only problem was most of them didn't have a lot of replay value as far as completing the game differently, though seeing some of the odd results when you performed an action it didn't expect could be pretty amusing. And of course, there were some of the very creative ways to die, which were usually just as funny as the rest of the game. Hell, even dying was fun in those games.

Reply Parent Score: 4

elsewhere Member since:
2005-07-13

The only problem was most of them didn't have a lot of replay value as far as completing the game differently, though seeing some of the odd results when you performed an action it didn't expect could be pretty amusing.


A good and valid point, and I don't disagree. But I also think the really good interactive-fiction games were almost like good novels; you would enjoy them, put them on your shelf, and then go back to experience them again some time down the road.

And of course, there were some of the very creative ways to die, which were usually just as funny as the rest of the game. Hell, even dying was fun in those games.


Unless, of course, it involved poor Floyd in Planetfall... That scarred me in my developmental years almost as much as Disney's brutality towards Bambi's mother or Old Yeller... ;)

Reply Parent Score: 4

Zbigniew Member since:
2008-08-28

Yes, you're right: some newer games for PC were enjoyable as well: Myst was very interesting, I like Legacy (adventure) very much, then Darkseed, but the Might & Magic series as well, and f.e. several AD&D titles (starting from Pool of Radiance). And what about Sierra's adventures, like Space Quest? And Sid Meier's titles (Civilisation first, of course)? Just to name a few.

But look: still talking about older titles... ;) so, the most important is IDEA - much more important than astonishing graphics...

Reply Parent Score: 2

Valhalla Member since:
2006-01-24

Yes, I was really into infocom back then aswell. Lurking Horror was probably my favourite but they were all great. 'The pawn' was the first text adventure where I thought graphics actually enhanced the experience somewhat. Anyway, most of the old games that I remember fondly and have been able to run nowadays in emulators have scored high in nostalgia but not so high in actual playability (not counting text adventures which still holds up). So for me it's perhaps not that I think the games were so much better back then, but that they (apart from graphics and sound) generally aren't much better nowadays.

That said I'm not much of a gamer, basically the only games (not counting emulators) I've really played the past 6 years has been Starcraft on the PC(it never gets old!), Pro Evolution Soccer on the PS2 and Mario Kart and Wii Sports on the Wii. Games like WOW etc holds little to no interest for me since they demand a huge investment of time.

Reply Parent Score: 2

silicon Member since:
2005-07-30

Now that's a nice screenshot. ;)

Reply Parent Score: 3