Linked by Thom Holwerda on Tue 20th Sep 2005 17:42 UTC
Windows "Kam Vedbrat is a lead program manager on the Aero team which redesigned the User Interface of Windows Vista. We spend half an hour looking at the user interface." (stream | file, .wmv)
Thread beginning with comment 34117
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[4]: Yeah Right
by Andrew Youll on Tue 20th Sep 2005 18:57 UTC in reply to "RE[3]: Yeah Right"
Andrew Youll
Member since:
2005-06-29

Heres a Link to the details on Quartz 2D Extreme:

http://arstechnica.com/reviews/os/macosx-10.4.ars/14

I will tell you now I havent read it all, so it may or may not mention shaders, I'm just providing a technical details page link.

Reply Parent Bookmark Score: 5

RE[5]: Yeah Right
by JLF65 on Tue 20th Sep 2005 19:48 in reply to "RE[4]: Yeah Right"
JLF65 Member since:
2005-07-06

From the arstechnica article on Quartz 2D Extreme:

That brings up perhaps the biggest caveat about Quartz 2D Extreme. Like Quartz Extreme before it, Quartz 2D Extreme is not supported by all video cards. It requires an ATI Radeon 9600 or NVIDIA GeForce FX or better. In terms of technology, Quartz 2D Extreme requires support for the ARB_fragment_program OpenGL extension.

ARB_fragment_program is the OpenGL pixel shader operation, so yes, shaders WERE used for drawing the UI before Aero.

Reply Parent Bookmark Score: 1

RE[6]: Yeah Right
by sappyvcv on Tue 20th Sep 2005 20:52 in reply to "RE[5]: Yeah Right"
sappyvcv Member since:
2005-07-06

Then why are themes not able to utilize it as in Vista?

Reply Parent Bookmark Score: 1