Linked by Thom Holwerda on Sun 28th Dec 2008 10:43 UTC
Graphics, User Interfaces High bit depth support, non-destructive editing (so called "effect layers") and colour management. Three hot topics in photography editing - that users have been waiting for for a long time now to appear in GIMP. Today Linux & Photography blog features an exclusive interview with Martin Nordholts, one of the core contributors to GIMP. Nordholts speaks about the current state of affairs, explains what is going on deep inside the GIMP (and GEGL) and also lifts a corner of the veil about what is to come.
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Single window..
by Kagehi on Sun 28th Dec 2008 18:26 UTC
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Why the heck would you need to duplicate the tools? Take Paint Shop Pro for example. In some ways its layout isn't that different from Gimp. But, it uses a single MDI which has the main menus, the currect tool settings, as an auto-hidden (optional pinned open) bar under that. Left side is basic tool selection, narrow, not much space taken up. Left side is pallete, layers, etc., which you can set to autohide to a tiny thin line of tabbed names. The document browser is at the bottom, and you can hide it too. All other space on the screen is available to open as many images as you want, with easy switching between them.

My only gripe is that the image browser is harder to use in X than earlier ones, due to it being a pop-up, instead of working like before, where it "acted" like an image window, and sat in the main work space (where you could minimize it like an image, and you had a view of bigger, and more thumbnails). X2 is even worse, since some bozo decided to have it auto-search sub folders, and to search and partly decode frames in "video", never mind that the damn program can't edit video. I think this is likely to integrate it with some cheap video editor, or something, but it lags the damn program so badly it froze of 2-3 minutes trying to read all the video files I had in a subfolder for the folder I *was* looking for...

Before Corel took it over, it was a potential threat to Photoshop, even supporting its plugins, now.. Its a cheap alternative to their Painter application, but not too bad even so.

Point though is, Gimp has a lot of similarities in layout, but it doesn't put the main menu where its common, some of its tool selection windows take up more room that necessary, or sane, its harder to work with images in it, since the image doesn't "know" where any of the toolbars are, so parts you want to edit always end up under them, when zoomed especially, and some of them you can't get out of the way, or have auto-hide, without actually closing them, and then, unless you use it a lot, you can't remember how the hell to get them back again. With a single "underwindow" you have better control of that, since the windowing code tends to keep your "image" in the window, instead of underneath other things. And that means the only issue is how much real estate the toolbars and such take up, which in PSP, with the image browser closed, and all but the tool select set to "autohide", is almost nothing. If they would just fire the bozo that works on the image browser part of the project... lol

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